![]() ![]() I finished weeks earlier than expected, and then thought “surely, this could look nicer.” So I learned CSS and HTML to make it look better. So I built a script to do the work for me and stored all values in a database instead. Three calculations in, I figured there must be a quicker way to do this. I had the page open in Adobe Dreamweaver and had a calculator next to me. ![]() There were more than three million products in there! Can you imagine? In my first temporary job as a teenager, I was hired to manually convert all the prices on a webpage - built in plain HTML tables - from Pesetas (the old Spanish currency) to Euros. I’ve worked on digital products for about 22 years. What inspired you to pursue a career in product management? And it might not be appropriate to say, but I think I could make a living out of it! One of the cool things about working at Sketch is that goofiness is encouraged, and I’m all in - every chance I get!įrom wearing pink wigs just to emphasize a pink fill to recording overenthusiastic voiceovers backed by techno tracks, Glòria’s demos are anything but boring! Tell us more about your background. Internally, I’m also known as the queen of demos! I love sharing my team’s work by creating entertaining videos. I also work with all our customer-facing teams, our Marketing team, our design advocates, and of course, other product areas. #Life manager pro mac how to#I’m responsible for finding these areas and prioritizing them, then deciding how we ship things, what a good first version is, and how to iterate on them. We start by identifying the needs we have ourselves, and trying to find solutions while listening very actively to the design community. And of course, we’re our first users - we dogfood everything before it reaches other people’s hands. Rather, we build features that enable others to build, maintain and distribute their own. Despite our team’s name, we aren’t the ones responsible for building our own Design System (Prism). I’m currently focused on Design Systems - the team is so much fun. Not only would it change the way Sketch worked fundamentally but also every workflow as we knew it. It was very technical at first - but it soon became clear that it’d have a huge impact on the product. I got to lead my first big project in 2020: real-time collaboration. But as the company grew, more opportunities emerged. I started out working on smaller features like Color Variables and doing rounds through many different product areas. I’m a product manager at Sketch, though my role has changed a lot over the past three years. We’re excited to be shining today’s spotlight on her story!Ĭould you describe your role and what you do at Sketch? Over the past three years, we’ve been lucky to have her as an enthusiastic (and proudly goofy) product manager on the Design Systems team here at Sketch. Even as a teenager, she came up with digital solutions purely by embracing uncertainty and leaning into her curiosity. Glòria Langreo has always had a knack for wanting to improve digital products. ![]()
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